So turns out if you attune to this as a dwarf it extends your drakvision to 120 feet. If they fail, they lose the spell. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone cant cancel it. The rod cant be used again until ten days have passed. The target can be a creature, an object, or a point in space. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Many different belts exist, each setting your Strength score to a specified number. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. The illusory appearance lasts until you use this property again or remove the armor. Anything you are wearing or carrying is invisible with you. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. Once it hits a target, the ammunition is no longer magical. As an action, you can speak the gems command word and expend 1 charge. The ring makes a Strength check with a +5 bonus for each charge you spend. This property cant be used again until the next dawn. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). Each face has a distinct marking on it that can be pressed. You can use an action to touch the token to a boat or ship. If it has nowhere it can move, the creature can use the Dodge action. at your feet. Choose from the following options: Stream produces 1 gallon of water. The pole can bear up to 4,000 pounds. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. The djinni appears in an unoccupied space you choose within 120 feet of you. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. Command. When you drink it, you become invisible for 1 hour. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. 14 (+2) 13 (+1) 13 (+1) 2 (4) 10 (+0) 3 (4), Senses darkvision 60 ft., passive Perception 10 The spell cast from the stone is no longer stored in it, freeing up space. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. The manual then loses its magic, but regains it in a century. Shaking the bottle fails to mix the colors. Geyser produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. You cant be caught in webs of any sort and can move through webs as if they were difficult terrain. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. One or more powerful beings guard the place. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Anything you wear or carry is invisible with you. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. The illusion lasts until its card is moved or the illusion is dispelled. This is excellent because its versatility lets almost anybody fill holes in their loadout. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. The ring has 5 charges. These belts set your Strength score to between 21 and 29. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. Phone lyon county, nevada arrests Espanol does chris buck have ms washington state cdl medical card expired Can I offset short term capital gain using short term and long term capital losses? The GM chooses the god and associated alignment or determines the alignment randomly. If you succeed on a save against an enchantment spell that targets only you, with or without the staffs intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. It also cant take reactions. For a monk, that is an incredible boon as you already have an increased speed and can dash as a bonus action, letting you fly to anywhere you need on the battlefield. When the effect ends, the token disappears. You take a 2 penalty on saving throws while cursed in this way. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. You can use an action while on the boat to command it to move or to turn up to 90 degrees. In addition, you have advantage against dragons breath weapons and Frightful Presence, and you can sense the direction of the closest dragon within 30 miles. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. You can use an action to blow this horn. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The Void. 5d4 toadstools sprout. Agility (Very Rare). However, it is actually poison masked by illusion magic. It is under your control, and it understands and obeys your spoken commands. On a 20, the staff regains 1d8 + 2 charges. Each of the quivers three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. However, regaining an average of 11 hit points every attack is more tempting. This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. If you expend the wands last charge, roll a d20. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. Applying the oil takes 1 minute. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. In addition, you gain rightful ownership of a small keep somewhere in the world. Objects in the area that arent being worn or carried take this damage and are pushed automatically. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. In addition, choose a 1st-level spell from the sorcerer A newly found rod has 1d10 levels of spell energy stored in it already. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. and it may make a good use of that gold that some complain that there's not a good use for. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. The scarab has 12 charges. If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: Ring of Fire Elemental Command. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: This gem has 3 charges. Daily at dusk, 1d6 removed stars reappear on the robe. Your Strength score is 19 while you wear these gauntlets. The censer cant be used this way again until the next dawn. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. You gain a +2 bonus to AC against ranged attacks while you wield this shield. Setting or increasing that score will give you a great boost in HP. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. Backline druids can keep their party alive without spending spell slots. The creature exists for a duration specific to each figurine. These boots give you a flying speed equal to your walking speed. This may be good enough that you Hit Points 19 (3d10 + 3) Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. While you wear these boots, you can use an action to cast the levitate spell on yourself at will. When you drink this potion, you gain resistance to one type of damage for 1 hour. You have darkvision out to a range of 120 feet. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Four sizes of carpet of flying exist. The wand regains 1d3 expended charges daily at dawn. Once trapped, a creature remains in the flask until released. This talisman is a mighty symbol of goodness. As you have 15 that would be 2 extra hp per level. A white robe was made for good, gray for neutral, and black for evil. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). The staff regains 1d6 + 4 expended charges daily at dawn. The red in the potions liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. The medallion regains 1d3 expended charges daily at dawn. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. The cloud persists as long as the bottle is open. This item is one of the quintessential magic items for a warlock. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. Winged Boots (uncommon) These boots give you a flying speed equal to your walking speed. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. Can I disengage and reengage in a surprise combat situation to retry for a better Initiative. You can cast the following spells from the ring, expending the necessary number of charges: You can move through solid earth or rock as if those areas were difficult terrain. Serpentine Owl (Rare). Would spinning bush planes' tundra tires in flight be useful? How can a person kill a giant ape without using a weapon? In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Age. This item turns up your trickery to 11 as you can now cast Disguise Self at will. Every other creature in the area must make a DC 17 Dexterity saving throw. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The flames are harmless to you and the weapon. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. It also ceases to hover if you grasp it or move more than 30 feet away from it. This cloak lets you cast Dimension Door once per day. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. The staff regains 1d6 + 4 expended charges daily at dawn. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. It weighs 1 pound. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. This ring stores spells cast into it, holding them until the attuned wearer uses them. The stone can store up to 3 levels worth of spells at a time. When the illusion ends, the image on its card disappears, and that card cant be used again. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. WebThis online application will allow you to list and filter all the DnD 5e Feats with severals options. This wand has 7 charges. Once the last patch is removed, the robe becomes an ordinary garment. Each can become a lion for up to 1 hour. Curse. You also gain one use of Channel Divinity for free once per day. Is this a fallacy: "A woman is an adult who identifies as female in gender"? These bracers grant you proficiency with a longbow and shortbow, which you already have. Once a card is drawn, it fades from existence. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While holding this shield, you have resistance to damage from ranged weapon attacks. The bard got this and now is is trying to convince us to be ZZ Top. There is enough of it for one use. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. You can use one figurine or both simultaneously. Light your enemies up and enjoy critical hits even more than you did before. They use the statistics of a berserker. Then roll another d20. Their properties are as follows: Marble Elephant (Rare). When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. WebThis ring has 3 charges, and it regains 1d3 expended charges daily at dawn. Once you use the horn, it cant be used again until 7 days have passed. These crystal lenses fit over the eyes. Weapon (any sword), legendary (requires attunement). Magic items that set an ability score to 19 are great if its your most used ability score. It appears in a space of the GMs choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. This cloak gives you a +1 to your AC and saving throws. If the result is 1 or less, a Wild Magic Surge occurs. Comet. You can expend 1 to 3 charges as an action. Languages all languages known to its summoner You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. When you cast a cantrip as your action, you can cast the same cantrip as a bonus action. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. We have updated our privacy policy. I'd a rule that a Dwarf wearing this gets the improved Darkvision and either poison immunity or additional resistance. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. This belt is most useful if youre not already playing a dwarf character. This rope is 30 feet long and weighs 3 pounds. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. Turning the bag inside out closes the orifice. This type gives you a +1 to damage when you cast a spell that deals force damage. Your Constitution score is 19 while you wear this amulet. While wearing it, you can use it to cast the dimension door spell as an action. The jar and its contents weigh 1/2 pound. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The spell cast from the ring is no longer stored in it, freeing up space. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. Call Now! Which of these steps are considered controversial/wrong? While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isnt a construct or an undead. While charmed in this way, the creature regards you as its trusted leader. Doing so destroys the candle. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. Ring, very rare (requires attunement outdoors at night). The rope has AC 20 and 20 hit points. A fruit tree grows. This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The GM chooses the type or determines it randomly from the options below. The target must succeed on a DC 15 Dexterity saving throw or become restrained. As the sphere moves through the air, it opens into a tangle of metal bands. If you expend the wands last charge, roll a d20. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. You regain hit points when you drink this potion. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed. While holding this shield, you have a bonus to AC determined by the shields rarity. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. Moreover, if a creature makes a saving throw against a spell you cast that would charm them, they have disadvantage on the roll. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Phone lyon county, nevada arrests Espanol does chris buck have ms washington state cdl Anything else that touches the sphere but isnt wholly engulfed and obliterated by it takes 4d10 force damage. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. If youre wielding a bow and arrow at range, its hard for enemies to hit you. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesnt. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Category:Constitution items - DDO wiki Game mechanics Newbie guide In development DDO Store Social Media Challenges Classes Collectables Crafting While the cloak makes you harder to see, these boots make you harder to hear. The dagger cant be used this way again until the next dawn. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. Any gem pried from the helm crumbles to dust. Typically, 1d4 + 4 beads of force are found together. On a 1, the staff turns to water and is destroyed. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. These boots give you a flying speed equal to your walking speed. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. You dont have space to hold a shield. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. 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