@l]; delitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. @BR_ID) end; if(! @id+"::OnRegisterTimer"; } else if(getd("$@BR_Status_"+. 7 min ago @o + 1) {. @atcmd_parameters$[0],"19") == 1 || compare(. @w+"]"))) != 0) // Checks if the party is not saved yet, deletearray getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+.@w+"]")+"[0]"),getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. mes "Every class recieves an starter weapon on entering the battlefield. Its for the Game Roblox Athena: Battle Royale! @rand1)+", "+getarraysize(. @y,CELL_CHKLANDPROTECTOR) == 0) {. @enchant2 - "+getarraysize(. 36 min ago ",bc_blue|bc_self; } else if(getarg(0) == 3 && getarraysize(BR_EQ_ID) != 0), for ( set . @s,4; // Define first Card Slot for first Enchant, for ( set . 7 min ago ",bc_self; announce .n$+": You have died outside the zone. @i]; if(@inventorylist_option_id4[. ",bc_self; if(@BR_Downed_Status == 1 && @BR_Downed_Spot). @cs; set .@s,. @e <= 4; set .@e,. "Duo":"Squad")+" ["+getpartyname(getcharid(1))+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @rand3[0],RDMOPT_DAMAGE_CRI_TARGET,RDMOPT_RANGE_ATTACK_DAMAGE_TARGET; // ================== Armor ==================. @BR_ID < 10)?"0"+.@BR_ID:. @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. @BR_ID+"[0]"),22,22,290,290; setarray getd(".area_"+. | 13.28 KB, JSON | Everybody which want to participate come to me! From there, you can add. @i] != 0) {. @e+11]) // If random amount of Enchantments is enabled. | 13.16 KB, JSON | mes "I'm sorry, but only the party leader can register the party. Also you are only allowed to have equipped Costumes, which are limited to Head, Middle and Low Headgears. @atcmd_parameters$[0],"Gonryun") == 1), else if(compare(. npcskilleffect "WZ_ICEWALL",1,getarg(0),. //===== Athena Script =======================================, //===== By ==================================================, //===== Version =============================================, //= 1.0 - First release. Are you sure you want to create this branch? @y,cell_chkpass) == 1). 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. @l]; setarray BR_EQ_REF[.@s],@inventorylist_refine[. @atcmd_parameters$[0],"Yuno") == 1). ",bc_self; announce .n$+": Congratulation to ["+strcharinfo(0)+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! "; copyarray .@pty_aid[0],$@partymemberaid[0],. . @BR_ID)+1)+"]"),5,0xFF0000; // Right Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),. @et == 1) { // Depending on loop counter, choose the equipment type. //= 3.4 - Added MySQL version check. @p < getarraysize(getd("$@BR_RegQ"+. @p]) == 1). Main functions for Arsenal Aimbot: Aim ESP Teleport No/Recoil Spoiler Script Silent Aim Functions: Silent-Aim Head Target No Wallbang Team Check Spoiler Silent Aim @rmax2)+", "+getarraysize(. @BR_ID) - getd(".last_zone_size_"+. @p) == 0) // If arena is inactive, don't display it, sleep 5000; // Delay until the status of the next Arena will be displayed (5 sec) (if it's active), sleep 5000; // Delay until the above repeats (5 sec), // - Defines if the Battle Royale is GM controlled or not, // Defines the minimum required GM Group ID, only if GM Control is on, set .Arena_Access,4; // Default: 4 (Event Manager), // Enables also a custom command - @brstart. @e,0; . JSON | // Skill Formating - Use the function like below: // BR_TxTColor(1,"Class") = Color for the Class, // BR_TxTColor(2,"Skill") = Color for the Skill. (The script automatically sets NO_HUMANOIDS to true for Phantom Forces though. setarray .@OptID[getarraysize(.@OptID)],getd(".@opt_id"+.@o+"["+. 35 min ago @id)) < (.@rpl*. mes "I'm sorry, but you need to create a party first. Free Roblox Script [Shiny Tool] [SPACE!] @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. @y; announce "[Battle Royale - "+getd(".arena_"+. "; mes "Sorry, but you do not have enough to claim "+@zeny+"Z. @w < getarraysize(getd(".BR_PTY_Total_"+. @BR_ID+"[0]"),44,26,267,365; setarray getd(".area_"+. @type >= 2 && getcharid(1) == 0) {. @id),"BR_Init")); set .@p,. @a <= .arena_size; set .@a,. @m < getarraysize(.mf); set .@m,. set .@a_menu$,. @c) {. 2 min ago @x,getarg(1); npcskilleffect "WZ_ICEWALL",1,. @l] == 0) continue; if(getiteminfo(@inventorylist_id[. @BR_ID)) == 0). npcshopadditem "BR_Shop",.br_shop[.@s],.br_shop[. @BR_ID+"[1]") + getd(".last_zone_size_"+. @z,0; . KAT AUTO FARM, ANTI AFK, SILENT AIM & MORE GUI. To review, open the file in an editor that reveals hidden Unicode characters. Probably contains bugs/security, //= 1.1 - Added a check for whether the account exists when, //= adding a donator. @BR_ID)+"-"+@BR_Downed_Spot+"::OnClear"; if(getarraysize(getd(".BR_PTY_Total_"+. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. @atcmd_parameters$[0],"Alberta") == 1), else if(compare(. | 12.98 KB, We use cookies for various purposes including analytics. "; for ( set . @BR_ID))), if(!. | 13.16 KB, JSON | @p,0; . @l]; setarray BR_EQ_C1[.@s],@inventorylist_card1[. @BR_ID); set .@x2,getd(".zone_"+.@BR_ID+"["+(. 25 min ago @i] == Bound_Account) continue; // Ignore equipped Costume Top + Middle + Lower Headgear. Athena Royale GUI: Sep 19th, 2021 : Never: 708: 0: None - @OptParam; getitem2 .@id[.@e],1,1,.@ref[.@e],0,.@c1[.@e],.@c2[.@e],.@c3[.@e],.@c4[. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX. donpcevent "#BRZ"+.@BR_ID+"-"+. setarray .@id[.@c],@inventorylist_id[. mes " - "+(. 35 min ago So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. @BR_ID+"[0]"),62,64,260,312; setarray getd(".area_"+. @BR_ID+"[0]"),36,80,356,326; // - Takes effect if the setting for a specific arena is not set, if(getd(".last_zone_size_"+. Loading | Linkvertise 8 min ago | 12.54 KB, JSON | @i] != 0) {. + TP Bypass! | 12.98 KB, We use cookies for various purposes including analytics. @e+11)+"]")) // If not, set max amount. @es + 1) {, if(!getd(".@c"+. A tag already exists with the provided branch name. Roblox OP Athena Royale Script Hub v1.0.6 | by EasyHaxx ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! Pastebin . You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? @i]; setarray .@opt_v1[.@c],@inventorylist_option_value1[. 25 min ago "s":"")+" to register! @BR_ID)*1000); // Timer until the Zone actually moves, // Removing the cell_landprotector flag from the current zone of the until next zone. set .@rpl,atoi(getvariableofnpc(.arena$[. rAthena - Ragnarok Online Emulator - NPC Scripts. Roblox Island Royale Silent Aim Script 2022 is new, updated, and tested working. "Prontera","2","20","50",""+.m_level,"1". @a < . set .@er,rand(.equip[.@e+9],.equip[. ",bc_all; deletearray getd(".Downed_"+. "; mes "To show our appreciation, we will gladly give you a reward. "Duo":"Squad")+" has placed rank "+. "Splendide","2","20","50",""+.m_level,"1". @BR_ID)+"-"+@BR_Downed_Spot+"::OnDownedInit"; deletearray getd(".BR_PTY_"+getcharid(1)+"["+. @BR_ID)); sleep 2000; // Let the players finish loading. "; mes "After passing these conditions and enough player have registered, you'll be warped randomly on the battlefield. @p,0; . @x,getarg(3); movenpc "#BRZ"+getarg(5)+"-"+getarg(4),. @e+"]")); if(getd(".weap_"+.@bclass+"["+(. @o <= . @rmin4)+", "+getarraysize(. @BR_ID < 10)?"0"+.@BR_ID:. @atcmd_parameters$[0],"Veins") == 1), else if(compare(. @rand3)+", "+getarraysize(. | 13.28 KB, JSON | mes "Do you want to join the Battle Royale? @BR_ID)%60 == 0)?getd(".reveal_time_"+. //= 3.8 - Fixed problem with menus and null values. @atcmd_parameters$[0],"3") == 1 || compare(. Athena Script =======================================//= Donation NPC @atcmd_parameters$[0],"Izlude") == 1), else if(compare(. @e+6)+"]")) {, // Andre, Archer Skeleton, Armed Guard Soheon, Atroce, Banaspaty, Breeze. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. ",bc_all; sleep (getd(".reveal_time_"+. )TOGGLE_VIS_KEY = nil Enum.KeyCode for the key to press to toggle the full visibility of the GUI.loadstring(game:HttpGet(\"https://raw.githubusercontent.com/angeld23/raw-text-host/master/Temporal.lua\", true))() : https://vk.com/Pikaaafn : Pikaaa#9999 TRX: https://trx-roblox.com/ru @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. @accid); // Saves every party with each member for later usage, for ( set . @BR_ID))+"]"),getcharid(1); setarray getd(".BR_PTY_"+getcharid(1)+"["+getarraysize(getd(".BR_PTY_"+getcharid(1)))+"]"),getcharid(0); // Saves Players Account ID in Party Array, setd(".z_"+.@BR_ID),getarraysize(getd(".zone_"+. unitskilluseid getcharid(3),"ALL_RESURRECTION",1,getd(".ID_"+strnpcinfo(2)),.ResTime; if(getd(".ID_"+strnpcinfo(2)) == 0 && getattachedrid() == 0), // If no player is attached an the variable is still set, attach the player, else if(getd(".ID_"+strnpcinfo(2)) != 0 && getattachedrid() == 0). "; query_sql "UPDATE `donate` SET `claimed` = `claimed` + "+@total+" WHERE `account_id` = "+getcharid(3); query_sql "SELECT IFNULL((SELECT SUM(amount) FROM `donate`),0)", @total$; mes "Our fund is at a total of $"+@total$; menu "More info",L_INFO,"Make a claim",L_CHECK,"Statistics",L_STATS; query_sql "SHOW VARIABLES LIKE 'version'", @version, @valule$; query_sql "SELECT '"+@valule$+"' >= '5.0.8'", @version; menu "Add/Remove Donation",L_GM2,"Add/Remove Items",L_ITEM,"(Re)Set Exchange Rate",L_RATE,"Test Script",L_START; menu "Add a donation",L_DONATE,"Remove a donation",L_REMOVE,"View all donations",L_VIEWALL,"Return to main menu",L_GM; menu "Add an item",L_NEWITEM,"Remove an item",L_DELITEM,"View all items",L_ALLITEMS,"Return to main menu",L_GM; query_sql "SELECT `id` FROM `item_db` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"' UNION SELECT `id` FROM `item_db2` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"'", @iid; query_sql "SELECT 1 FROM `donate_item_db` WHERE `id` = "+@iid, @check; mes "Please enter the cost of each "+@itemname$+":"; if(@version) query_sql "SELECT CAST('"+escape_sql(@cost$)+"' AS DECIMAL)", @cost$; query_sql "SELECT '"+escape_sql(@cost$)+"' > 0", @valid; mes "You have specified that donators can claim "+@itemname$+"s for $"+@cost$+" each. @l+"]"); setarray getd("BR_EQ_OPT_PAR"+.@o+"["+.@s+"]"),getd("@inventorylist_option_parameter"+.@o+"["+. | 12.54 KB, JSON | @id*6-6]+"]: The Arena has been opened. "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. @BR_ID+"$")+"]: The zone has been declared, every participant will be warped soon on the battlefield! @BR_ID))); BR_Reward(@BR_Kills,getd(".rew_place_"+.@BR_ID+"["+.@place+"]"),getd(".rew_base_"+. @l] == getequipid(EQI_COSTUME_HEAD_LOW) ) continue; delitem @inventorylist_id[.@l],@inventorylist_amount[. "; switch(select("- Dagger:- Sword:- Mace:- Staff")) {, switch(select("- Sword:- Two-Handed Sword:- Spear")) {, switch(select("- Sword:- Two-Handed Spear:- Spear")) {, switch(select("- Two-Handed Staff:- Staff")) {, switch(select("- Bow:- Musical Instrument")) {, switch(select("- Mace:- Staff:- Book")) {, switch(select("- Axe:- Two-Handed Axe")) {, switch(select("- Sword:- Mace:- Dagger:- Axe")) {, switch(select("- Dagger:- Fuuma Shuriken")) {, switch(select("- Revolver:- Rifle:- Gatling Gun:- Shotgun")) {, } else if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 && BR_WeaponType), for ( set . @atcmd_parameters$[0],"Prontera") == 1), else if(compare(. @s <= . @BR_ID+"[0]"),44,89,143,262; setarray getd(".area_"+. getpartymember getd(".BR_PTY_Total_"+. waitingroom "Battle Royale - Inactive",0; donpcevent strnpcinfo(0)+"::OnWaitingRoom"; for ( set . @id); set .@e,. Pet Simulator X MINI FARMING GUI SEPTEMBER 2021, Free Roblox Script Chinese Event Game Thingy - Infinite Coins Script, Free Roblox Script Monke Game | GUI | *NEW* 2 | INVISIBLE, PURPLE MONKE |, Club Iris RAINBOW NAME REQUIRES GAMEPASS, [OP] Demonfall [2.15] Infinite Level Farm (FAST), Free Roblox Script Verdant Moon: Shitty trinket esp (and proximity trinket collection), Free Roblox Script Blood GUI - Lumber Tycoon 2 Game ID[13822889], Free Roblox Script Drive City - Autofarm Cash, Free Roblox Script Pro Piece GUI (Auto Farm, Auto Quest, God Mode, Bring Df & MORE), Free Roblox Script The Mimic / Chapter 3 & 4 Nightmarization, Free Roblox Script Shootout | Silent-Aim, Speed, Jump, Free Roblox Script Ragdoll System Test | Godmode. Hunter x Athena Script GUI Roblox has auto farm stamina, strength, speed, and auto push-ups. "; if( (.Arena_Event && getgroupid() < .Arena_Access) || !.Arena_Event) {. "; switch(select("- Register for Battle Royale:- Battle Royale Shop:- Information:- Equipment Settings:- Nevermind")) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1 && !BR_WeaponType) {. setarray .@opt_id1[.@c],@inventorylist_option_id1[. @e+14]); setarray . @OptParam; makeitem2 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,.